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Green Mahjong
=============
Green 麻将 is a HTML5 based GPLv3 solitaire 麻将 游戏. It features three
nice themes, six different layouts and works across all the major desktop and
mobile browsers.
The artwork is under the CC-BY-NC license and can not be used in commercial
products.
Play it in the browser:
Store listings (existing entries, see "Publishing" below for how updates are
built now):
The game itself (GreenMahjong/www) has no build step — it's plain HTML/CSS/JS
using jQuery. Opening GreenMahjong/www/index.html in a browser is enough to
play or develop it.
The app used to be packaged for Google Play / App Store **PhoneGap
Build** (phonegap-: cli-5.2.0 in config.xml). That service was shut
down in 2020, so the old build pipeline no longer works.
The project has been migrated to Capacitor, the actively maintained
successor from the Ionic team. The web app (www) is unchanged; Capacitor
just wraps it into nati (Android Studio / Gradle) and iOS (Xcode)
projects.
greenmahjong-capacitor.zip contains the generated project:
de.beck.greenmahjong and app name "Green 麻将", so bothgreenmahjong512.png. For a crisper 1024×1024 App Store icon, 53 / MARKETING_ 2.5.0.1. Unzip greenmahjong-capacitor.zip, open a terminal in that folder.
2. npm install
3. npx cap sync android
4. npx cap open android (requires Android Studio)
5. Android Studio → Build → Generate Signed App Bundle, sign with the
*original* keystore used for the existing Play Store listing (required —
Google Play won't accept an update signed with a different key).
6. Upload the resulting .aab as a new release in the Play Console for
de.beck.greenmahjong.
1. Same unzipped folder, on a Mac with Xcode installed.
2. npm install, then npx cap sync ios
3. Install CocoaPods if needed (sudo gem install cocoapods), then pod inside
installios/App.
4. npx cap open ios → opens App.xcworkspace.
5. In Xcode, set Signing & Capabilities to your existing Apple De
team/bundle ID (de.beck.greenmahjong).
6. Check the last build number submitted in App Store Connect and set
CURRENT_PROJECT_ higher than that in Xcode's build settings, or
Apple will reject the upload.
7. Product → Archive, then upload via the Organizer (or export an .ipa and
use the Transporter app).
See ANLEITUNG.md for the same instructions in German, plus more detail.
代码: GPLv3. Artwork: CC-BY-NC (non-commercial use only) — keep this in mind
if the app's pricing/ads model e.
开发语言:JavaScript
项目类型:麻将接龙游戏(多主题)
Star 数:104
这是一套麻将接龙游戏(多主题),代码结构清晰,适合开发者学习游戏的客户端渲染、服务端逻辑、场景管理与资源加载。项目涵盖了游戏的核心玩法、界面交互、地图与角色系统等模块,对理解游戏开发的完整流程具有较高的参考价值。
从技术实现角度看,游戏项目的难点在于:游戏循环与状态管理、资源加载与渲染优化、客户端与服务端的协议同步、以及多平台适配。本项目在这些方面提供了可运行的实现,开发者可以在此基础上进行二次开发或学习研究。
1. 下载源码压缩包,解压到本地开发环境。
2. 根据项目类型准备对应的运行环境(Node.js / Go / C# / Unity / Godot 等)。
3. 按照 README 中的步骤配置依赖、数据库和配置文件。
4. 先启动服务端,再运行客户端,即可进入游戏进行测试。
注意:本项目仅供学习研究使用,请勿用于商业或非法用途。
对于想进入游戏开发领域的开发者来说,这套源码是一个很好的入门参考。通过阅读代码,可以学习到游戏的核心玩法实现、场景与资源管理、网络协议设计、以及渲染优化等关键技术点。
同时,项目中的代码组织方式和模块划分,也展示了游戏项目在工程化方面的实践经验,值得开发者深入研究和借鉴。理解一个完整游戏项目的架构,对后续开发其他类型游戏也很有帮助。
本资源来源于开源社区,仅供学习研究和技术交流使用,请勿用于任何商业或违法违规用途。使用本项目产生的一切后果由使用者自行承担。若涉及第三方权益,请联系删除。
| 资源标题 | green-mahjong - 麻将接龙游戏(多主题) |
| 所属分类 | 游戏源码 |
| 发布作者 | admin |
| 发布时间 | 2026-10-05 21:43:35 |
| 下载权限 | 免费下载 |
| 附件数量 | 2 个下载链接 |
| 浏览次数 | 504 |
| 讨论数量 | 0 |
| 主题状态 | 正常讨论中 |