CTF思路
点击放大

CTF Gameserver
==============
This is a Gameserver for attack-defense (IT security) CTFs. It is used for
hosting FAUST CTF, but designed to be re-usable for other competitions. It is
scalable to large online CTFs, battle-tested in many editions of FAUST CTF, and customizable for other
competitions.
For documentation on architecture, installation, etc., head to ctf-gameserver.org.
What's Included
---------------
The Gameser of multiple components:
* Web: A Django-based web application for team registration, scoreboards,
and simple hosting of informational pages. It also contains the model files, which define the database
structure.
* Controller: Coordinates the progress of the competition, e.g. the current tick and flags to be placed.
* Checker: Place and retrie and test the service status on all teams' . The Checker Master
launches Checker Scripts, which are indi to each service.
* Checkerlib: Libraries to assist in de Checker Scripts. Currently, Python and Go are supported.
* Submission: Server to submit captured flags to.
* : Optional helper that collects statistics about network connectivity to teams.
Related Projects
----------------
There are several alternatives out there, although none of them could really convince us when we started the
project in 2015. Your mileage may vary.
* ictf-framework from the team behind iCTF, one of the most
well-known attack-defense CTFs. In addition to a gameserver, it includes utilities for and
network setup. We had trouble to get it running and documentation is generally rather scarce.
* HackerDom checksystem is the Gameser RuCTF. The
first impression wasn't too bad, but it didn't look quite feature-complete to us. However, we didn't really
grasp the Perl code, so we might ha something.
* saarctf-gameserver from our friends at saarsec is
younger than our Gameserver. It contains a nice scoreboard and infrastructure for setup.
* EnoEngine by our other friends at ENOFLAG is also younger than
our solution.
* CTFd is the de-facto standard for jeopardy-based CTFs.
It is, however, not suitable for an attack-defense CTF.
Another factor for the creation of our own system was that we didn't want to build a large CTF on top of a
system which we don't entirely understand.
De
-----------
For a local de en, set up a Python venv or
use our de from.de.json.
Then, run make dev. Tests can be executed through make test and a de instance of the Web
component can be launched with make run_web.
We always aim to keep our Python dependencies compatible with the packaged in Debian stable.
Debian-based distributions are our primary target, but the Python code should generally be
platform-independent.
Security
--------
Should you encounter any security in the Gameserver, please report them to us pri.
Use GitHub reporting or contact Felix Dreissig or Simon Ruderich directly.
Copyright
---------
The Gameserver was initially created by Christoph Egger and Felix Dreissig. It is currently maintained by
Felix Dreissig and Simon Ruderich with contributions from others.
It is released under the ISC License.
开发语言:Python
Star 数:122
该项目属于CTF思路方向的开源资源,代码结构清晰,适合安全研究人员学习参考。项目围绕FAUST Gameserver for attack-defense CTFs展开,提供了可运行的实现,对理解相关安全机制、工具原理与攻防技术具有较高的研究价值。
从技术实现角度看,此类项目的核心在于对底层原理的深入理解与工程化落地。开发者在研究过程中可以结合官方文档与社区讨论,梳理项目的初始化流程、核心模块职责与数据流转,逐步掌握其中的技术细节与设计思路。
1. 下载源码压缩包,解压到本地环境。
2. 根据项目类型准备对应的运行环境与依赖。
3. 按照 README 中的步骤完成配置与部署。
4. 在隔离的测试环境中运行验证,避免影响生产系统。
本资源来源于开源社区,仅供安全研究、技术学习与合法授权范围内的攻防演练使用,请勿用于任何非法或侵害他人权益的用途。使用本项目产生的一切后果由使用者自行承担。
| 资源标题 | ctf-gameserver - 攻击防御CTFS的浮士德游戏服务器 |
| 所属分类 | CTF思路 |
| 发布作者 | admin |
| 发布时间 | 2026-10-05 23:52:12 |
| 下载权限 | 免费下载 |
| 附件数量 | 2 个下载链接 |
| 浏览次数 | 143 |
| 讨论数量 | 0 |
| 主题状态 | 正常讨论中 |