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首页 分类列表 CTF思路 awesome-ctf-challenge-design…
CTF思路
作者:admin 发布:2026-10-06

awesome-ctf-challenge-design - 🕶 Design fun and insightful CTF challenges

项目说明Awesome CTF Challenge Design ![Awesome]()Resources to help you design security CTF and wargame challenges.ContentsGeneralApproaches & Specific…
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项目说明

Awesome CTF Challenge Design ![Awesome]()

Resources to help you design security CTF and wargame challenges.

Contents

  • General

  • Approaches & Specific Designs

  • Engineering

  • Game/Puzzle Design

  • Learning, Curiosity & Gamification

  • Running Events

  • Weird Machines & Esolangs

  • Escape Rooms & Puzzle Hunts

  • Mario Maker Troll Levels

  • Finding Challenge Ideas
  • General

  • The Many Maxims of Maximally Effective CTFs - Some important maxims to live out when making a CTF.

  • What makes a programming exercise good? (Blog post) - Blog post from Julia Evans.

  • CTF Design Guidelines - Design guidelines for CTF authors and organizers
  • Approaches & Specific Designs

  • Hit ’em Where it Hurts (PDF) - A paper presenting the design of a novel kind of li competition centered on the concept of Cyber Situational Awareness.

  • A Serious Game for Eliciting Social Engineering Security Requirements (PDF) - A card game which all employees of a company can play to understand threats and document security requirements.

  • Collection Deck (Website) - A training game designed by the CIA to teach employees about collection capabilities.

  • A “Di”-themed CTF and Urban Race for Introducing Security and Cryptography (PDF) - A set of CTF exercises and a physical activity based on an urban race, both of which are tied into a fictional story that students act out.

  • Teaching Network Security Through Li (PDF) - This paper describes a series of li that have been used in a graduate-le Science course on network security.

  • ARE CTF CREATORS EVIL?! - A Con around realworld CTF's with Adam Langley (Video) - Con session between STÖK and Adam Langley

  • OOO DEF CON CTF finals infrastructure code - All the game components necessary to run an Attack-Defense CTF that OOO used from 2018-2021
  • Engineering

  • AutoCTF - Creating Diverse Pwnables Bug Injection (PDF) - Making CTFs cheap and reusable by extending a bug injection system to add exploitable , enabling rapid generation of new CTF challenges.

  • Security Scenario Generator (SecGen) (PDF) - A Framework for Generating Randomly Rich-scenario VMs for Learning Computer Security and Hosting CTF Events

  • Hackerbot (PDF) - Attacker Chatbots for Randomised and Interacti Labs, Using SecGen and oVirt
  • Game/Puzzle Design

  • The Secrets of Puzzle Design (Video) - How Game Designers Explore Ideas and Themes with Puzzles and Problems.

  • The Puzzle Instinct (Book)

  • Designing the Puzzle (PDF) - Bob Bates's short paper on puzzle taxonomy and how to distinguish a good from a bad puzzle.

  • How to make a good puzzle (Article) - An explorable explanation on how to make a puzzle that's fun, and satisfying to solve.

  • Empuzzlement (Video) - Puzzle game designers talking about puzzles. Featuring: Jonathan Blow, Marc ten Bosch, and Droqen.

  • Design to Reveal the Nature of the Universe (Video) - A talk from Jonathan Blow & Marc Ten Boch at IndieCade 2011.

  • Open-Ended Puzzle Design at Zachtronics (Video) - Interview with Zach Barth on his studio's puzzle design process, from the initial foundation to the basic mechanics, to the way story is integrated. See also Zach-like (PDF) which is a book of behind-the-scenes design documents from Zachtronics.

  • Practical Creativity (Video) - Raph Koster explains what science tells us about creativity, and offers practical straightforward steps that any game designer or de can make use of in order to get more creative.
  • Learning, Curiosity & Gamification

  • Modeling and Designing for Key Elements of Curiosity: Risking Failure, Questions (PDF) - This paper presents a design model of curiosity that articulates the relationship between uncertainty and curiosity and defines the role of failure and question-asking within that relationship.

  • A New Theoretical Framework for Curiosity for Learning in Social Contexts (PDF) - This framework is a step towards designing learning technologies that can recognize and

  • evoke curiosity during learning in social contexts.
  • Curious Minds Wonder Alike (PDF) - A paper that identifies fine-grained social scaffolding of curiosity in child-child interaction, and proposes how they can be used to elicit and maintain curiosity in technology-enhanced learning en.

  • Gamification for teaching and learning computer security in higher education (PDF) - A paper that presents the design and e of a gamified computer security module, with a unique approach to assessed learning acti.
  • Running Events

  • Learning Obstacles in the Capture The Flag Model (PDF) - Insights and lessons learned from organizing CSAW CTF

  • Organizing Large Scale Hacking Competitions (PDF) - Two new competition designs, the challenges o, and the lessons learned, with the goal of pro useful guidelines to other educators who want to pursue the organization of similar events

  • Ten Years of iCTF - The Good, The Bad, and The Ugly (Video) - There is also a paper about this.

  • Suggestions for running a CTF - Describes some of the design decisions and technical details in in running a CTF competition.
  • Weird Machines & Esolangs

  • What are Weird Machines? (Website) - A TLDR about the concept of Weird Machines.

  • Abadidea's Index of Weird Machines in Video Games (Gist) - List of intentional gameplay features which may be used as weird machines, and exploit-based machines which can be triggered by ordinary player input.

  • What Hacker Research Taught Me (Video) - Sergey Bratus' keynote at the TROOPERS 2010 conference. You can find the slides here.

  • The Science of Insecurity (Video) - Meredith L. Patterson's talk at 28c3. Draws a direct connection between ubiquitous insecurity and computer science concepts of Turing completeness and theory of languages

  • Computer Architecture: A Minimalist Perspective (Book) - Examines computer architecture, computability theory, and the history of computers from the perspective of one instruction set computing.

  • Esoteric.Codes (Website) - Languages, platforms, and systems that break from the norms of computing
  • Escape Rooms & Puzzle Hunts

  • A Model to Design Learning Escape Games: SEGAM (PDF) - A methodology for designing "Serious Escape Games" for learning.

  • The joyful, perplexing world of puzzle hunts - A TED talk by Alex Rosenthal about constructing puzzles and the MIT Mystery Hunt.

  • The art of creating an escape room - Thijs Bosschert's talk at SHA2017 on how to create the best experience for the players, pitfalls and how to design puzzles and puzzle flows.
  • Mario Maker Troll Levels

  • Trolling for Dummies - A perpetual work in progress and that will continue to be updated as the community learns more about making good troll levels, and as new techniques are discovered.

  • Mario Maker 2 Multiplayer Troll Design - How to design a multiplayer troll that works and thrills the players and audiences.

  • Multiplayer Contraptions in Super Mario Maker 2 - This guide is about contraptions related to the multiplayer modes. Some of them are to separate the mode. And others to determine the amount of players.

  • MulTROLLplayer Research Hub Tech Sheet - A compilation of multiplayer tech, from totally obvious to glitchy jank.
  • Finding Challenge Ideas

  • Search RFCs by "best current practice" - IETF RFCs have a status called "Best Current Practice". This page lets you filter them using that status.

  • CISA's catalog of "bad practice" - A catalog of bad practices that are exceptionally risky, especially in organizations supporting critical infrastructure or NCFs
  • Footnotes

    See Also

    Other Awesome Lists:

  • CTFs

  • Security

  • AppSec

  • Hacking

  • Web Security

  • 项目信息

    开发语言:未知

    Star 数:73

    技术要点

    该项目属于CTF思路方向的开源资源,代码结构清晰,适合安全研究人员学习参考。项目围绕🕶 Design fun and insightful CTF challenges展开,提供了可运行的实现,对理解相关安全机制、工具原理与攻防技术具有较高的研究价值。

    从技术实现角度看,此类项目的核心在于对底层原理的深入理解与工程化落地。开发者在研究过程中可以结合官方文档与社区讨论,梳理项目的初始化流程、核心模块职责与数据流转,逐步掌握其中的技术细节与设计思路。

    使用与学习建议

    1. 下载源码压缩包,解压到本地环境。

    2. 根据项目类型准备对应的运行环境与依赖。

    3. 按照 README 中的步骤完成配置与部署。

    4. 在隔离的测试环境中运行验证,避免影响生产系统。

    免责声明

    本资源来源于开源社区,仅供安全研究、技术学习与合法授权范围内的攻防演练使用,请勿用于任何非法或侵害他人权益的用途。使用本项目产生的一切后果由使用者自行承担。

    资源标题awesome-ctf-challenge-design - 🕶 Design fun and insightful CTF challenges
    所属分类CTF思路
    发布作者admin
    发布时间2026-10-06 00:00:46
    下载权限 免费下载
    附件数量2 个下载链接
    浏览次数173
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